Server Audio Source
Base interface for server audio sources.
Source states Some methods mark the source as "dirty" and increment its state. If a source is marked as "dirty", it will broadcast its updated information to the players before sending the next UDP packet. If players go out of range and then return to the source's range, and if the state in the UDP packet differs from their source state, the players will request source information themselves. If the source state is increased by more than 10 (e.g. in setStereo), there may be delays in receiving certain UDP packets. This could result in packet drops and potential audio distortion.
Inheritors
Functions
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Clears all filters from the source.
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Gets the addon associated with this audio source.
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Gets the collection of player filters associated with this source.
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Gets the server source line to which this audio source belongs.
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Checks if the icon for this audio source is visible in the world.
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Checks if a player matches all filters associated with this source.
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Checks if a player does not match any of the filters associated with this source.
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Removes a player filter from the source.
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Sets whether the icon for this audio source is visible in the world.