BaseServerDirectSource

Properties

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Gets or sets whether the source position should be camera relative.

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abstract var lookAngle: Pos3d?

Gets or sets the look angle of the source.

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abstract var relativePosition: Pos3d?

Gets or sets the relative position of the source.

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abstract var sender: VoicePlayer?

Gets or sets the direct source sender.

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Functions

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abstract fun <P : VoicePlayer> addFilter(@NotNull filter: @NotNull Predicate<in P>)

Adds a new player filter to the source.

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abstract fun clearFilters()

Clears all filters from the source.

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abstract fun createAudioSender(frameProvider: AudioFrameProvider): AudioSender

Creates a new audio sender for this source.

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@NotNull
abstract fun getAddon(): @NotNull AddonContainer

Gets the addon associated with this audio source.

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@NotNull
abstract fun getFilters(): @NotNull MutableCollection<Predicate<in VoicePlayer>>

Gets the collection of player filters associated with this source.

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@NotNull
abstract fun getId(): @NotNull UUID

Gets the unique identifier of this audio source.

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@NotNull
abstract fun getLine(): @NotNull BaseServerSourceLine

Gets the server source line to which this audio source belongs.

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abstract fun getState(): Int

Gets the state of this audio source.

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abstract fun isIconVisible(): Boolean

Checks if the icon for this audio source is visible in the world.

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abstract fun <P : VoicePlayer> matchFilters(@NotNull player: @NotNull P): Boolean

Checks if a player matches all filters associated with this source. Returns false if the player has disabled the voice chat. See isVoiceDisabled.

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open fun <P : VoicePlayer> notMatchFilters(@NotNull player: @NotNull P): Boolean

Checks if a player does not match any of the filters associated with this source.

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open fun remove()

Removes the source from its associated source line.

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abstract fun <P : VoicePlayer> removeFilter(@NotNull filter: @NotNull Predicate<in P>)

Removes a player filter from the source.

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open fun sendAudioEnd(sequenceNumber: Long): Boolean

Sends an audio end packet.

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open fun sendAudioFrame(frame: ByteArray, sequenceNumber: Long): Boolean

Sends an encoded and encrypted audio frame to players with null activation info.

open fun sendAudioFrame(frame: ByteArray, sequenceNumber: Long, activationInfo: PlayerActivationInfo?): Boolean

Sends an encoded and encrypted audio frame to players with an activation info.

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Sends an audio packet to players with null activation info.

abstract fun sendAudioPacket(packet: SourceAudioPacket, activationInfo: PlayerActivationInfo?): Boolean

Sends an audio packet to players with activation info.

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abstract fun sendPacket(packet: Packet<*>): Boolean

Sends a TCP packet to players.

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abstract fun setDirty()

Marks the source as "dirty".

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abstract fun setIconVisible(visible: Boolean)

Sets whether the icon for this audio source is visible in the world.

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abstract fun setName(@Nullable name: @Nullable String?)

Sets the source name that will be visible in the overlay.

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abstract fun setStereo(stereo: Boolean)

Sets the source mode to stereo.