Package-level declarations
Types
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This event is fired once a player is successfully connected to the UDP server and added to the UdpConnectionManager.
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This event is fired once a player is successfully connected to the UDP server, but not added to UdpConnectionManager yet.
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class UdpClientDisconnectedEvent(val connection: UdpConnection, val reason: UdpClientDisconnectedEvent.Reason) : Event
This event is fired once a player is disconnected from the UDP server and removed from the UdpConnectionManager.