PlayerSpeakEvent

This event is fired when the PlayerAudioPacket is received. This event is cancelled if activation was handled successfully by onPlayerActivation. By default, EventSubscribe ignores cancelled events, so if you want to listen for this event, make sure to set ignoreCancelled to false or priority to LOWEST to handle it before it handled by the internal listener. Or use activation-related events, they're not cancelable.

See also

Constructors

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constructor(@NotNull player: @NotNull VoicePlayer, @NotNull packet: @NotNull PlayerAudioPacket)

Functions

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open fun isCancelled(): Boolean
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open fun setCancelled(cancel: Boolean)