Manages the sets of players associated with a source line.

Default implementations automatically send update packets to associated players. Players from the sets are visible in the client-side overlay.


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Creates a map that will automatically broadcast changes to all players in the set.

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Gets the player set associated with a player.

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abstract fun setPlayerSet(player: VoicePlayer, playerSet: ServerPlayerSet?)

Sets your own implementation of ServerPlayerSet for a specific player.