Package-level declarations

Types

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This event is fired once the server has received a packet from the player but has not yet handled it.
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This event is fired when the server is about to send a Packet to the player.
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This event is fired once a player is successfully connected to the UDP server and added to the UdpConnectionManager.

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This event is fired once a player is successfully connected to the UDP server, but not added to UdpConnectionManager yet.

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This event is fired once a player is disconnected from the UDP server and removed from the UdpConnectionManager.

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This event is fired once the UDP server has received a packet from the player but has not yet handled it.
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This event is fired when the UdpServer is about to send a packet to the player's UdpServerConnection.